Bloody Disgusting News
Indian Horror Anthology ‘Darna Mana Hai’ Offers Mix of Fun and Eerie Stories
Prawaal Raman received a golden opportunity when he became Ram Gopal Varma’s assistant director. Working under one of India’s most prolific filmmakers had its perks, seeing as Raman was soon put in charge of a unique Varma venture. Darna Mana Hai (Forbidden Fear) was a risky move at the time; anthologies were not a popular format. Suffice it to say, there was a lot riding on this cinematic experiment for Indian horror.
Frictional Games’ ‘Amnesia Rebirth’ Available for Free on the Epic Games Store
It’s hard to believe that it’s been nearly two years since Frictional released Amnesia: Rebirth (which we loved). And if for whatever reason you still haven’t played the game, the Epic Games Store is giving you no excuse, as Rebirth is this week’s free game.
Bloody Disgusting’s 2022 Summer Horror Movie Preview
It’s nearly that time of year again when the summer months ignite the box office and herald in a slew of big summer releases. Only this year, the busy summer months are getting a head start, beginning with a packed May for horror releases.
New Horror Game ‘No Return’ Fuses P.T. Style Terror With Chinese Folklore
Ever since Hideo Kojima and Guillermo Del Toro’s Silent Hills project was unceremoniously scuppered — an event that unbelievably happened 7 years ago now — there have been a lot of imitators trying to fill the void that it left behind.
Mystery Hour #1
College of the Dead – Graduation Day
Where COLLEGE COSTS you an ARM and a LEG!
Doc Salem – Monster Hunter
Most doctors help the sick. But one doctor tried to cure death itself and paid the ultimate price.
An occult noir graphic novel inspired by the work of H. P. Lovecraft and film noir.
Evil Means – Inventing Incidents
Get your copy of the 2X *Staff Pick* and 5X *Hot Series* 336 page Acclaimed Graphic Novel
Mystery Hour #2
15th Anniversary Special Vol. 3. No. 1 (Fall 2002)
Selected Letters II (1925-1929) – Lovecraft (1968)
Selected Letters II (1925-1929) – Lovecraft (Edited by August Derleth & Donald Wandrei) (1968).
If you're a Lovecraft fan, there's plenty to enjoy here. H. P. L. was a voluminous letter-writer, corresponding with hundreds of individuals throughout his lifetime. Some speculate that his letters, many of which no longer exist, might number nearly 100,000, some of which ran to 70 pages in length.
This second volume of Lovecraft’s letters covers his last year of married life and residence in New York, his separation from his wife and return to his native Providence, and the beginnings of his antiquarian explorations. It includes as well detailed accounts of the origins and development of his long critique, Supernatural Horror in Literature, his fantastic novel, The Dream Quest of Unknown Kadath, his macabre tales, The Horror at Red Hook, In the Vault, The Call of Cthulhu, and others. Among literary matters of special interest are his ghost-writing for Houdinin, his solution of the puzzle concerning the Voss-de-Castro-Bierce authorship of The Monk and The Hangman’s Daughter, and his correspondence with such other noted fantasistes as Frank Belknap Long, Clark Ashton Smith, Vincent Starrett, Donald Wandrei, and August Derleth. Not only are his daily life and events recorded, his views of post-war America of the 1920s, but the full range of his mind and imagination are illustrated in his concept of the cosmos, while his vivid narratives of horror-dreams rank among the most remarkable in the literature of nightmares. Many gems are imbedded in these pages – essays in full or in miniature, serious or leavened with satiric humor, on such diverse topics as Salem, cats, liquor, smoking, superstition, sex, heraldry, genealogy, machine civilization, modern art, intellectuals, the beauty of New England, and countless more. A mechanistic materialist in his philosophy, a rationalist, a skeptic, a humanist and, above all, a truth-seeker always, Lovecraft proved himself an original thinker and a bold philosopher. Few letter-writers have rivalled him in depth, variety, insight, and the inquiring challenge that combine accurate scholarship with unlimited imagination, in prose that often scales the heights of poetic and prophetic vision.
Weird Tales Vol 42 # 04
Abridged scan of Weird Tales Volume 42 Number 4 (May 1950). The pulp magazine's copyright was not renewed but "The Last Three Ships" by Margaret St. Clair and "The Man on B-17" by August Derleth (as Stephen Grendon) were renewed individually and are still under copyright. Therefore, pages 70-73 and 82-85 have been redacted. The remainder of the magazine is in the public domain.
The House of Hammer 012 (1977)
Mystery Hour #3
Splatterhouse is a sidescrolling beat 'em up video game in which the player controls Rick, a parapsychology student who is trapped inside West Mansion. After his resurrection by the Terror Mask, Rick makes his way through the mansion, fighting off hordes of creatures in a vain attempt to save his girlfriend Jennifer from a grisly fate. Players of this game will also recognize a number of western horror film influences, such as Friday the 13th and Evil Dead 2.
Similar to many sidescrolling beat 'em up games, Rick can only move in a two-dimensional environment. The playing field does not feature a three-dimensional area, a feature that was added later in the series with Splatterhouse 3. He has the ability to jump and can punch and kick. Rick also has a Special Attack, where he will perform a drop kick that sends him skidding along the ground, damaging any enemies he hits. Rick can also perform a low kick, low punch, and jumping attacks, as well as pick up and use various weapons placed in the levels.
All of the levels consist of walking left to right, with occasional auto-scrolling segments. However, alternative pathways through sections of the house are possible by falling down through holes or jumping up onto ladders. In this way, branching gameplay is possible, if only prevalent in the middle levels. Levels culminate in boss fights that take place in a single room. Unlike traditional side-scrolling fighters, boss fights have varying objectives and styles. Unlike most arcade games in the genre, Splatterhouse sends players back to checkpoints after losing lives or reaching game over, discouraging "credit feeding" as a method of overcoming the various challenges.
One of the most controversial games of the 1980's, Chiller was an arcade and bootleg NES light-gun game. Banned in the UK, the player was tasked with torturing and murdering victims in various settings.
The player must use a 4-way joystick to take control of a man called "Bashman" (although he is referred to as "Little Red" on the US flyer) - and the first stage takes place in the mansion of Count Dracula, where Bashman must zap the defending bats while lighting the four candles to energize the Magic Sword. When Bashman touches that Magic Sword while it is energized, he will gain SuperZap power, which is required to kill Count Dracula; once he has done so, he will move on, to the castle of Frankenstein's Monster, where he must zap the defending Wolfmen (who can crouch down, to avoid getting killed) while lighting two additional candles to energize the game's second Magic Sword (and gain SuperZap power, which is again required to kill Frankenstein's Monster). Once he has done so, Bashman will move on, to the graveyard of Chameleon Man - where he must zap defending Spiders and light the single candle in the crypt to energize the game's third and final Magic Sword. However, Chameleon Man has the ability to change his colour and become invisible; Bashman must walk over one of the three colour-change spots on the left side, right side, and bottom of the screen, to change the colour of the background and make Chameleon Man visible again. Much like Count Dracula and Frankenstein's Monster, Chameleon Man can only die after Bashman has touched the Magic Sword while it's energized and gained SuperZap power - and once he's done so, the game will begin again.
The Real Ghostbusters
A 3-player top-down arcade game where one player controls one of three unidentified ghost-busters. The game is based off of The Real Ghostbusters cartoon, rather than strictly off the movie franchise.
The player can choose between a red, yellow or blue-jumpsuited character though all have the same abilities. These powers include an energy gun that transforms a hostile monster into a harmless, basic ghost, which are then captured using the proton beam. Other abilities are an invincibility field and the ability to summon Slimer to absorb attacks instead of the player.
In Japan the game is known as Meikyuu Hunter G, but bears little resemblance to the western version as it did not use the Ghostbusters license.
Night Chills Theatre
Night Chills Theatre #3: Missile to the Moon
Vincent Grimmly + crappy '50s sci-fi movie = This episode
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