Games
Horror Video Games, Interactive Fiction, Virtual Reality Games, Alternate Reality Games, Tabletop RPGs, Board Games & Card Games
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- Written by: Gary Johnston
- Category: Games
She may look like an ordinary bunny, but in the world of DOOM, Daisy became something much bigger.
There are plenty of terrifying creatures in the DOOM universe. Demons. Imps. Cacodemons. Hell Knights. Revenants. Cyberdemons. And, of course, whatever that thing is that looks like it really needs a dentist.
But before DOOM Guy became the demon-slaying, shotgun-wielding nightmare of Hell, he had something considerably more wholesome in his life: a pet rabbit named Daisy.
And yes, Daisy is adorable.
Unfortunately, being associated with DOOM Guy isn't exactly the safest career choice.
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Read more: DOOM Guy’s Rabbit, Daisy: The Cutest Legend in Hell
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- Written by: Gary Johnston
- Category: Games
There are few things more comforting than knowing that Michael Myers is coming back.
Sure, he has been coming back for nearly 50 years. He has survived gunshots, stabbings, fires, falls, explosions, retcons, reboots, alternate timelines and approximately 9,000 people who really should have remembered to check behind the curtain.
But this time, Michael Myers isn't just coming back to a movie theater.
He's coming to your game console—and this time, you get to be the Boogeyman.
Halloween: The Game is scheduled to arrive digitally on September 8, 2026, for PlayStation 5, Xbox Series X|S and PC via Steam and the Epic Games Store. Developed and published by IllFonic, the game is being built around the 1978 Halloween rather than trying to cram every sequel, reboot and timeline into one giant continuity blender.
And from everything we've seen so far, this could be one of the most interesting video-game adaptations of Halloween ever made.
So let's take a look at what we actually know.
- Hits: 575
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- Written by: Gary Johnston
- Category: Games
There are horror games that you play once.
There are horror games that you play for a weekend.
There are horror games that you play until 3:00 in the morning, at which point you suddenly realize you have work in four hours and your life choices have become questionable.
And then there is Dead by Daylight.
Released in 2016 by Behaviour Interactive, Dead by Daylight has somehow turned the simple concept of “one psychopath chases four terrified people around a map” into one of the most enduring horror games ever created.
In 2026, the game celebrated its 10th anniversary, which is an absolutely ridiculous achievement for any multiplayer game—and especially for a horror game.
The Fog has been around for a decade.
And apparently it isn't planning on clearing anytime soon.
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Read more: Dead by Daylight: How One Horror Game Survived the Fog for 10 Years
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- Written by: Gary Johnston
- Category: Games
There are horror games that try to scare you.
There are horror games that try to disgust you.
And then there is Quake, which looks at the entire concept of human sanity, throws it into a wood chipper, and asks you to solve the problem with a rocket launcher.
Released in 1996, Quake helped redefine the first-person shooter. It was fast, brutal, atmospheric and relentlessly hostile. But beneath all the gib-spraying gunplay was something that made Quake fundamentally different from DOOM.
Quake felt wrong.
Not merely dangerous.
Not merely demonic.
Wrong.
Its castles, ancient ruins, grotesque monsters, impossible architecture and otherworldly dimensions created an atmosphere that felt heavily influenced by the cosmic horror of H.P. Lovecraft. You weren't just fighting monsters.
You were trespassing somewhere humanity was never supposed to go.
And now, 30 years after the original game arrived, Quake has received a brand-new free episode that leans even harder into that nightmare.
Meet Dawn of the Machine.
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- Written by: Gary Johnston
- Category: Games
Cosmic Horror, Ancient Gods, Forbidden Knowledge, and Other Terrible Reasons to Never Leave the House
There are plenty of horror games that contain monsters.
There are plenty that contain cults.
There are even plenty that contain enormous tentacles emerging from somewhere they absolutely should not be emerging from.
But Lovecraftian horror is different.
The fundamental idea behind H.P. Lovecraft's cosmic horror isn't simply that something scary wants to eat you. It's that the universe is vastly older, stranger, and more terrifying than humanity can comprehend—and the things hiding beyond our understanding probably don't even consider us important enough to eat.
We're ants.
Cosmic ants.
Possibly delicious cosmic ants.
And video games are an especially effective medium for Lovecraftian horror because they don't merely let us watch somebody discover forbidden knowledge.
They let us discover it ourselves.
We open the door.
We read the book.
We investigate the suspicious noise.
We stare into the abyss.
And then, because apparently we never learn anything, we walk directly toward the tentacles.
Over the years, developers have produced everything from direct adaptations of Lovecraft's stories to games that simply capture the philosophy of cosmic horror. Some are explicitly part of the Cthulhu Mythos, while others create their own universes filled with ancient entities, incomprehensible dimensions and existential despair.
So grab your lantern, your sanity meter, and whatever remains of your common sense.
Here are The Top 10 Lovecraftian Games of All Time.
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- Written by: Gary Johnston
- Category: Games
There are certain things you can trust in video games.
Coins make you richer.
Health packs make you healthier.
A suspiciously convenient save point means something horrible is about to happen.
And a bright red barrel sitting beside a group of enemies?
That thing is absolutely going to explode.
But who invented this glorious piece of video-game nonsense?
Who looked at an ordinary barrel and thought, "You know what this needs? Gunpowder."
The surprising answer is that the exploding barrel is much older than Doom.
In fact, its video-game ancestry may stretch all the way back to the 1970s.
So grab your protective eyewear, stand well away from anything painted red, and let's investigate the fascinating history of the Exploding Barrel™.
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Read more: Who Invented the Exploding Barrel? The 50-Year History of Gaming's Dumbest Genius
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- Written by: Gary Johnston
- Category: Games
Because apparently the fog, monsters, and psychological trauma weren’t enough.
When Silent Hill arrived on the original PlayStation in 1999, gamers expected a spooky adventure about a father searching for his missing daughter in a creepy abandoned town.
What they got was something much worse.
A nightmare factory.
The game gave us rusty hallways, screaming nurses, nightmare dimensions, disturbing sound design, and enough fog to make every character look like they were walking through the world's worst weather forecast.
But hidden beneath all the darkness was something unexpected:
Silent Hill had a sense of humor.
Yes, the same game that traumatized players with creepy children monsters and a school that looked like it was designed by a haunted janitor also contained goofy secrets, bizarre references, and Easter eggs that made players wonder:
"Who on the development team was left alone with the coffee machine?"
Here are some of the strangest secrets hiding in the original Silent Hill.
- Hits: 90
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- Written by: Gary Johnston
- Category: Games
There's a moment early in every match of Carnival Hunt where you look down at your own hands, realize they are now made of clockwork and regret, and think: "Ah yes. This is fine. This is a normal Tuesday."
Developed by Beer Night Studio and published by Crytivo, Carnival Hunt is an asymmetric multiplayer horror game where one unlucky soul plays the Carnival Monster and everyone else plays a Bunny — which is to say, a puppet stitched together from spare parts, held together by vibes and a wind-up key, and given exactly one job: survive long enough to climb some stairs. It launches into Early Access on July 23, 2026, which means you'll finally be able to experience the specific horror of realizing your teammate has been "playing dead" for four minutes because they genuinely fell asleep.
- Hits: 110
Read more: I Became a Sentient Wind-Up Bunny and Immediately Regretted It: A Carnival Hunt Review


