Synthnostate
Synthnostate

Sometimes the scariest part of a horror game is watching someone build it.

There is something strangely fascinating about watching a horror game being developed.

Normally, we encounter a horror game when it is finished. The developers have polished the rough edges, fixed the bugs, added the atmosphere, carefully positioned the scares and—hopefully—made sure the monster doesn't occasionally get stuck halfway through a wall while doing the Macarena.

We see the finished nightmare.

But what happens when you get to watch the nightmare being created?

That is what makes following an indie horror game in development so interesting. Instead of simply waiting for the finished product to appear, you get to watch the individual pieces come together in real time.

And that can be almost as entertaining as playing the game itself.

synthnostate 1


Welcome to the Development Nightmare

Indie game development is usually presented to us as a finished product.

A trailer appears.

A few screenshots are released.

Someone posts a mysterious GIF of a terrifying creature standing at the end of a hallway.

Then comes the inevitable announcement:

COMING SOON.

And everybody waits.

Watching a game being developed changes that completely.

You get to see the hallway before it is terrifying.

You get to see the monster before it has learned how to properly menace you.

You get to see environments evolve, mechanics change and ideas that may eventually become major parts of the game begin as little experiments.

It is basically watching Frankenstein's monster being assembled.

Except instead of electricity and a lightning storm, there is probably a game engine, several thousand lines of code and somebody yelling at a computer because a door refuses to open.


Horror Is Particularly Interesting to Watch Being Built

There is a special appeal to watching horror being developed because horror depends so heavily on atmosphere.

A normal game can show you a new mechanic and you immediately understand what it does.

Horror is different.

A dark corridor isn't necessarily frightening.

A sound isn't necessarily frightening.

An empty room isn't necessarily frightening.

But combine the right lighting, sound, environment, pacing and player movement and suddenly that same corridor becomes:

NOPE.

Watching developers experiment with those ingredients lets you see how horror actually works.

You begin noticing things you might normally take for granted.

Why is that light flickering?

Why is the hallway so narrow?

Why can I hear something but not see it?

Why is that door slightly open?

Why is there absolutely nothing happening right now?

Oh.

That's why.

The game is waiting for you to become comfortable.

That's when it gets you.

synthnostate 2


The Fascinating Part: Watching Ideas Become Mechanics

One of the biggest advantages of following a game while it is being developed is seeing ideas transform into actual gameplay.

An idea might start as something incredibly simple:

"What if the player couldn't see the monster?"

Then suddenly that idea requires mechanics.

How does the player know where the monster is?

Can the monster hear the player?

Can the player hide?

What happens if the player runs?

What happens if the monster finds them?

How does the game communicate danger without simply putting a giant flashing sign on the screen saying:

MONSTER IS HERE. PLEASE PANIC NOW.

These are the kinds of problems that developers have to solve.

And when you watch that process, you gain a much greater appreciation for just how much work goes into making something that ultimately feels effortless.


Bugs Are Part of the Horror

Of course, there is another reason watching development is entertaining.

Bugs.

Glorious, beautiful, ridiculous bugs.

Every horror developer dreams of creating an intimidating creature that makes players scream.

Unfortunately, development occasionally produces something that makes players scream for entirely different reasons.

The terrifying monster suddenly walks backwards.

A character's head rotates 180 degrees.

A door opens into another dimension.

A chair develops the ability to levitate.

The player falls through the floor and discovers the secret underground civilization that apparently wasn't supposed to exist.

And somewhere, the developer quietly mutters:

"I'll fix that later."

This is one of the joys of development footage.

You get to see the ugly, unfinished stage that players normally never experience.

And sometimes those mistakes are absolutely hilarious.

Synthnostate 3


You're Not Just Watching a Game

The really interesting thing about following an indie developer is that you're also watching a creator's process.

You start seeing how decisions are made.

You see experimentation.

You see ideas being discarded.

You see things being changed.

You see features gradually becoming more sophisticated.

And eventually, you begin to recognize the game taking shape.

That's a very different relationship from simply buying a game when it launches.

When the finished game finally arrives, you'll potentially remember seeing some of its pieces when they were nothing more than rough experiments.

That makes the final product feel different.

You've watched it grow.


The Community Gets to Become Part of the Journey

There is also something uniquely satisfying about following an indie project alongside other people.

A development video can become a miniature community event.

People discuss what they have seen.

They speculate about where the game might be going.

They notice details the developer may not even realize people have noticed.

They suggest ideas.

They ask questions.

They cheer when something particularly cool appears.

And, inevitably, somebody notices a tiny detail in the background and announces that it is definitely evidence of a 47-part conspiracy involving the game's villain, the moon and possibly a haunted toaster.

That's the internet.

But that interaction can be genuinely valuable.

Indie development doesn't have to be a creator working in complete isolation while everybody else waits outside the door.

The audience can become part of the journey.

Synthnostate 4


This Is Why Indie Horror Needs More of This

The horror community is full of people who want to discover something before everybody else does.

That's one of the reasons indie horror is so much fun.

You aren't always walking into something that has already been dissected by 900 websites, 14 YouTubers and a guy on Reddit who has somehow calculated the exact blood pressure of every character.

Sometimes you're discovering something while it is still becoming itself.

That makes development channels particularly interesting.

You're not simply being marketed a finished horror game.

You're being invited behind the curtain.

And for fans of indie horror, that's an opportunity worth paying attention to.


Watch the Game Grow

That's why channels like Synthnostate are worth keeping an eye on.

Watch Synthnostate on YouTube

The appeal isn't simply seeing what a horror game looks like.

It's seeing how it gets there.

There's something wonderfully old-school about following a creator who is actually making the thing instead of simply waiting for the final announcement trailer.

You get the rough versions.

The experiments.

The successes.

The failures.

The weird stuff.

The "this looked better in my head" moments.

And eventually, hopefully, the terrifying stuff.

That process can be fascinating in its own right.

Because every finished indie horror game started somewhere.

Usually, it didn't start with a perfectly polished title screen and a beautifully rendered monster.

It started with an idea.

Then somebody opened their development software and said:

"Okay... let's see if this works."

And now we get to watch.

Synthnostate 5


The Scariest Thing Is What Comes Next

Following a horror game from its earliest stages creates a different kind of suspense.

You aren't necessarily asking:

"What's going to happen when I play this?"

You're also asking:

"What is this going to become?"

That's a question you don't get with a finished game.

Every update can reveal something new.

A new room.

A new mechanic.

A new creature.

A new piece of story.

A new visual effect.

Or possibly a horrifying programming mistake that gives a bookshelf sentience.

You simply don't know.

And that's the fun.

The game is still evolving.

The developers are still experimenting.

The audience is still discovering it.

The nightmare hasn't been completed yet.

And sometimes, watching the nightmare being created is half the fun.


Don't Blink

We spend an enormous amount of time talking about finished horror games.

We review them.

We rank them.

We dissect their monsters.

We argue about which one is scarier.

We make videos about them.

We write articles about them.

And then we move on to the next one.

But there is something special about stopping for a moment and watching a horror game come into existence.

It's a reminder that behind every creepy hallway, terrifying monster and perfectly timed jump scare is somebody who had to actually build the bloody thing.

Following that process lets us see the creativity, experimentation and sheer stubbornness required to turn an idea into a playable nightmare.

And that's exactly the sort of thing indie horror fans should be watching.

Because today's strange little development video might eventually become tomorrow's horror game that everybody is talking about.

And wouldn't it be nice to be able to say:

"I was watching that thing before it was even finished."

Got a horror game being developed that you think people should be watching?

Tell us about it in the comments! Whether it's your own project or another indie developer you've discovered, drop the link and let the rest of the horror community know what nightmare is currently being assembled in somebody's basement, bedroom or suspiciously dark home office.

Log in to comment

INFO: You are posting the message as a 'Guest'