Welcome to the Development Nightmare
Indie game development is usually presented to us as a finished product.
A trailer appears.
A few screenshots are released.
Someone posts a mysterious GIF of a terrifying creature standing at the end of a hallway.
Then comes the inevitable announcement:
COMING SOON.
And everybody waits.
Watching a game being developed changes that completely.
You get to see the hallway before it is terrifying.
You get to see the monster before it has learned how to properly menace you.
You get to see environments evolve, mechanics change and ideas that may eventually become major parts of the game begin as little experiments.
It is basically watching Frankenstein's monster being assembled.
Except instead of electricity and a lightning storm, there is probably a game engine, several thousand lines of code and somebody yelling at a computer because a door refuses to open.